/*
* -----------------------------------
* -----[ZP] Zombie Class: Smoker-----
* -----------------------------------
* ------Author: 4eRT (aka pff)-------
* -----------------------------------
* About:
* When Left4Dead came out i immediately thought about Zombie Class Smoker plugin.
* More later(few days ago) I was playing on Superhero Server when i found Scorpion hero.
* So it was the way to create this plugin.
* -----------------------------------
* Discription:
* Smoker is another zombie class for zombie plague like Smoker in L4D.
* He can drags humans by holding "V" or +USE like /\...yeah, like Smoker. If Smoker receives
* 300 damage by human drag ends. If he falls or hurts more 25 dmg drag ends to.
* Drag speed, max drags, cooldown, drag teammates, additional hooks, unable to move & damage to stop
* may be customized by Cvars.
* -----------------------------------
* Credits:
* yang - great thanks for his Scorpion superhero plugin where I borrow harpoon&drag code.
* 5c0r-|3i0 - for his converted Smoker sounds.
* Anggara_nothing - for rewritting Entvars_Set_Vector from Vexd_Utilities to engine. but not very useful :/
* xPaw - really thx for help optimization plugin. For Entity_Set_Vector.
* frk_14 - for his Smoker model.
* -----------------------------------
* Cvars:
* zp_smoker_maxdrags 10 // how many times Smoker can drag player to himself? def=10
* zp_smoker_dragspeed 160 // speed of dragging player to Smoker def=160
* zp_smoker_cooldown 5 // time in sec before you can use drag again. def=5
* zp_smoker_mates 0 // can Smoker drag teammates to? 1=yes 0=no def=0
* zp_smoker_dmg2stop 300 // damage to stop dragging. set 0 to disable it. def=300
* zp_smoker_extrahook 2 // additional hooks after Smoker infects smb. def=2
* zp_smoker_unable_move 1 // 0=human & Smoker can move / 1=unable human to move when dragging / 2=unable Smoker to move / 3=unable both
* zp_smoker_nemesis 0 // 0=Smoker can't drag players if he is Nemesis / 1=Smoker can. def=0
* zp_smoker_survivor 1 // 0=Smoker can't drag Survivor / 1=Smoker can. def=1
* -----------------------------------
* Modules:
* hamsandwich
* fakemeta
* engine
* -----------------------------------
* History:
* 0.0b (14.04.09)
* Most of code converted from sh_scorpion. Added 3 cvars.
* 0.1b (15.04.09)
* Added cooldown, autobind, damage to stop and its cvars.
* Beta testing. First view works perfectly...<- It was wrong belief...>_<
* 0.2b (17.04.09)
* Entvars_Set_Vector now uses engine, not Vexd_Utilities.inc
* 0.3b (19.04.09)
* Fixed cooldown. Now it works more stably. Reduced minimum drag distance.
* 0.3.1b (21.04.09)
* Cooldown works more, more stably. After re-infecting Smoker can use drag
* X times(cvar_maxdrags) if drags left when he was zombie last time.
* Hope i've fixed dragging teammates. Please test it and say: does it work?
* Added Smoker model(+modelT.mdl precacher).
* 0.3.2b (28.04.09)
* Changed Smoker model(lite+without T.mdl -> deleted T.mdl precacher)
* Added 3rd option to zp_smoker_bind - bind on +USE
* 1.0 (09.01.10)
*
Yeah. It's not beta now.
Added autobind menu. Now player can choose: bind V +drag or hold +use to drag. Removed bind cvar.
* Fixed cooldown. Fixed teammate drag. Added extra hook-cvar for infection.
* 1.1 (09.01.10)
* Added unmovable cvar. Added Nemesis and Survivor cvars.
* 1.2 (12.01.10)
* Code optimized. Fixed bugs.
* 1.3 (17.01.10)
* Code optimized.
* -----------------------------------
* PS:
* It's my second useful plugin for amxx so...
*/
#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <hamsandwich>
#include <engine>
#include <zmvip>
#define PLUGIN "[ZP] Class Smoker"
#define VERSION "1.3"
#define AUTHOR "4eRT"
//Main Class, modelT & Sprite Beam
new g_zclass_smoker, g_Line
new const generic_models[][] = { "models/player/zombie_smoker/zombie_smokerT.mdl" }
//Sounds
new g_sndMiss[] = "zombie_plague/Smoker_TongueHit_miss.wav"
new g_sndDrag[] = "zombie_plague/Smoker_TongueHit_drag.wav"
//Some vars
new g_hooked[33], g_hooksLeft[33], g_unable2move[33], g_ovr_dmg[33]
new Float:g_lastHook[33]
new bool: g_bind_use[33] = false, bool: g_bind_or_not[33] = false, bool: g_drag_i[33] = false
//Cvars
new cvar_maxdrags, cvar_dragspeed, cvar_cooldown, cvar_dmg2stop, cvar_mates, cvar_extrahook, cvar_unb2move, cvar_nemesis, cvar_survivor
//Menu keys
new keys = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
//Smoker Atributes
new const zclass_name[] = { "Smoker" }
new const zclass_info[] = { "V.I.P Class" }
new const zclass_model[] = { "zombie_smoker" }
new const zclass_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass_health = 6200
const zclass_speed = 225
const Float:zclass_gravity = 0.8
const Float:zclass_knockback = 0.7
public plugin_init()
{
cvar_dragspeed = register_cvar("zp_smoker_dragspeed", "150")
cvar_maxdrags = register_cvar("zp_smoker_maxdrags", "5")
cvar_cooldown = register_cvar("zp_smoker_cooldown", "10")
cvar_dmg2stop = register_cvar("zp_smoker_dmg2stop", "250")
cvar_mates = register_cvar("zp_smoker_mates", "0")
cvar_extrahook = register_cvar("zp_smoker_extrahook", "1")
cvar_unb2move = register_cvar("zp_smoker_unable_move", "1")
cvar_nemesis = register_cvar("zp_smoker_nemesis", "0")
cvar_survivor = register_cvar("zp_smoker_survivor", "0")
register_event("ResetHUD", "newSpawn", "b")
register_event("DeathMsg", "smoker_death", "a")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_clcmd("+drag","drag_start", ADMIN_USER, "bind ^"key^" ^"+drag^"")
register_clcmd("-drag","drag_end")
register_menucmd(register_menuid("Do you want to bind V +drag?"), keys, "bind_v_key")
}
public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_zclass_smoker = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
precache_sound(g_sndDrag)
precache_sound(g_sndMiss)
g_Line = precache_model("sprites/zbeam4.spr")
for (new i = 0; i < sizeof generic_models; i++)
precache_model(generic_models[i])
}
public zp_user_infected_pre(id) {
if(zv_get_user_flags(id) == 0) {
if(zp_get_user_next_class(id) == g_zclass_smoker) {
zp_set_user_zombie_class(id, 0)
client_print(id, print_center, "This class is restricted for V.I.P users")
client_print(id, print_chat, "This class is restricted for V.I.P users , class changed to default..")
}
}
}
public zp_user_infected_post(id, infector)
{
if ((zp_get_user_zombie_class(infector) == g_zclass_smoker) && (get_pcvar_num(cvar_extrahook) > 0))
{
g_hooksLeft[infector] = g_hooksLeft[infector] + get_pcvar_num(cvar_extrahook)
set_hudmessage(255, 0, 0, -1.0, 0.45, 0, 0.0, 3.0, 0.01, 0.01, -1)
show_hudmessage(infector, "+%d drag%s!", get_pcvar_num(cvar_extrahook), (get_pcvar_num(cvar_extrahook) < 2) ? "" : "s")
}
if (zp_get_user_zombie_class(id) == g_zclass_smoker)
{
g_hooksLeft[id] = get_pcvar_num(cvar_maxdrags)
if (!g_bind_or_not[id])
{
new menu[192]
format(menu, 191, "Do you want to bind V +drag?^n^n1. Yes^n2. No^n3. Drag on +USE")
show_menu(id, keys, menu)
}
}
}
public newSpawn(id)
{
if (g_hooked[id])
drag_end(id)
}
public drag_start(id) // starts drag, checks if player is Smoker, checks cvars
{
if (zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_smoker) && !g_drag_i[id]) {
static Float:cdown
cdown = get_pcvar_float(cvar_cooldown)
if (!is_user_alive(id)) {
client_print(id, print_chat, "[ZP] You can't drag if you are dead!")
return PLUGIN_HANDLED
}
if (g_hooksLeft[id] <= 0) {
client_print(id, print_chat, "[ZP] You can't drag anymore!")
return PLUGIN_HANDLED
}
if (get_gametime() - g_lastHook[id] < cdown) {
client_print(id, print_chat, "[ZP] Wait %.f0 sec. to drag again!", get_pcvar_float(cvar_cooldown) - (get_gametime() - g_lastHook[id]))
return PLUGIN_HANDLED
}
new hooktarget, body
get_user_aiming(id, hooktarget, body)
if (zp_get_user_nemesis(id) && get_pcvar_num(cvar_nemesis) == 0) {
client_print(id, print_chat, "[ZP] You can't drag if you are Nemesis!")
return PLUGIN_HANDLED
}
if (is_user_alive(hooktarget)) {
if (!zp_get_user_zombie(hooktarget))
{
if (zp_get_user_survivor(hooktarget) && get_pcvar_num(cvar_survivor) == 0) {
client_print(id, print_chat, "[ZP] You can't drag Survivor!")
return PLUGIN_HANDLED
}
g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
if (get_pcvar_num(cvar_mates) == 1)
{
g_hooked[id] = hooktarget
emit_sound(hooktarget, CHAN_BODY, g_sndDrag, 1.0, ATTN_NORM, 0, PITCH_HIGH)
}
else
{
client_print(id, print_chat, "[ZP] You can't drag teammates!")
return PLUGIN_HANDLED
}
}
if (get_pcvar_float(cvar_dragspeed) <= 0.0)
cvar_dragspeed = 1
new parm[2]
parm[0] = id
parm[1] = hooktarget
set_task(0.1, "smoker_reelin", id, parm, 2, "b")
harpoon_target(parm)
g_hooksLeft[id]--
client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
g_drag_i[id] = true
if(get_pcvar_num(cvar_unb2move) == 1)
g_unable2move[hooktarget] = true
if(get_pcvar_num(cvar_unb2move) == 2)
g_unable2move[id] = true
if(get_pcvar_num(cvar_unb2move) == 3)
{
g_unable2move[hooktarget] = true
g_unable2move[id] = true
}
} else {
g_hooked[id] = 33
noTarget(id)
emit_sound(hooktarget, CHAN_BODY, g_sndMiss, 1.0, ATTN_NORM, 0, PITCH_HIGH)
g_drag_i[id] = true
g_hooksLeft[id]--
client_print(id, print_chat, "[ZP] You can drag player to youself %d time%s", g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" : "s")
}
}
else
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public smoker_reelin(parm[]) // dragging player to smoker
{
new id = parm[0]
new victim = parm[1]
if (!g_hooked[id] || !is_user_alive(victim))
{
drag_end(id)
return
}
new Float:fl_Velocity[3]
new idOrigin[3], vicOrigin[3]
get_user_origin(victim, vicOrigin)
get_user_origin(id, idOrigin)
new distance = get_distance(idOrigin, vicOrigin)
if (distance > 1) {
new Float:fl_Time = distance / get_pcvar_float(cvar_dragspeed)
fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time
fl_Velocity[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time
fl_Velocity[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time
} else {
fl_Velocity[0] = 0.0
fl_Velocity[1] = 0.0
fl_Velocity[2] = 0.0
}
entity_set_vector(victim, EV_VEC_velocity, fl_Velocity) //<- rewritten. now uses engine
}
public drag_end(id) // drags end function
{
g_hooked[id] = 0
beam_remove(id)
remove_task(id)
if (g_drag_i[id])
g_lastHook[id] = get_gametime()
g_drag_i[id] = false
g_unable2move[id] = false
}
public smoker_death() // if smoker dies drag off
{
new id = read_data(2)
beam_remove(id)
if (g_hooked[id])
drag_end(id)
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage) // if take damage drag off
{
if (is_user_alive(attacker) && (get_pcvar_num(cvar_dmg2stop) > 0))
{
g_ovr_dmg[victim] = g_ovr_dmg[victim] + floatround(damage)
if (g_ovr_dmg[victim] >= get_pcvar_num(cvar_dmg2stop))
{
g_ovr_dmg[victim] = 0
drag_end(victim)
return HAM_IGNORED;
}
}
return HAM_IGNORED;
}
public fw_PlayerPreThink(id)
{
if (!is_user_alive(id))
return FMRES_IGNORED
new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
if (g_bind_use[id] && zp_get_user_zombie(id) && (zp_get_user_zombie_class(id) == g_zclass_smoker))
{
if (!(oldbutton & IN_USE) && (button & IN_USE))
drag_start(id)
if ((oldbutton & IN_USE) && !(button & IN_USE))
drag_end(id)
}
if (!g_drag_i[id]) {
g_unable2move[id] = false
}
if (g_unable2move[id] && get_pcvar_num(cvar_unb2move) > 0)
{
set_pev(id, pev_maxspeed, 1.0)
}
return PLUGIN_CONTINUE
}
public client_disconnect(id) // if client disconnects drag off
{
if (id <= 0 || id > 32)
return
if (g_hooked[id])
drag_end(id)
if(g_unable2move[id])
g_unable2move[id] = false
}
public harpoon_target(parm[]) // set beam (ex. tongue:) if target is player
{
new id = parm[0]
new hooktarget = parm[1]
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(8) // TE_BEAMENTS
write_short(id)
write_short(hooktarget)
write_short(g_Line) // sprite index
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(200) // life
write_byte(8) // width
write_byte(1) // noise
write_byte(155) // r, g, b
write_byte(155) // r, g, b
write_byte(55) // r, g, b
write_byte(90) // brightness
write_byte(10) // speed
message_end()
}
public bind_v_key(id, keys)
{
g_bind_or_not[id] = true
switch(keys)
{
case 0:
client_cmd(id, "bind v ^"+drag^"")
case 1:
client_print(id, print_chat, "[ZP] To drag player to youself (bind ^'^'key^'^' ^'^'+drag^'^') hold binded key")
case 2:
g_bind_use[id] = true
default:
g_bind_or_not[id] = false
}
return PLUGIN_HANDLED
}
public noTarget(id) // set beam if target isn't player
{
new endorigin[3]
get_user_origin(id, endorigin, 3)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte( TE_BEAMENTPOINT ); // TE_BEAMENTPOINT
write_short(id)
write_coord(endorigin[0])
write_coord(endorigin[1])
write_coord(endorigin[2])
write_short(g_Line) // sprite index
write_byte(0) // start frame
write_byte(0) // framerate
write_byte(200) // life
write_byte(8) // width
write_byte(1) // noise
write_byte(155) // r, g, b
write_byte(155) // r, g, b
write_byte(55) // r, g, b
write_byte(75) // brightness
write_byte(0) // speed
message_end()
}
public beam_remove(id) // remove beam
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(99) //TE_KILLBEAM
write_short(id) //entity
message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/